﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FlatRedBall.Math.Geometry;
using FlatRedBall;

namespace HarpoonMan.WorldObjects
{
    public abstract class Obstacle : PositionedObject
    {
        public AxisAlignedRectangle Collision
        {
            get;
            protected set;
        }

        public virtual void Destroy()
        {
            ShapeManager.Remove(Collision);
        }
    }
}
